Just bits and bobs of game development stuff I did!
A pixel art psychological horror game mock-up developed with Godot Engine.
DON'T HANG UP
An experimental vertical aspect ratio narrative game mock-up created with Godot Engine.
BRANCHING DIALOGUE SYSTEM
I developed a branching dialogue system for Godot using yED. The yED graphML file is converted to json and imported into the game engine, where a series of custom signals play out the dialogue in the way the flowchart is created.
CUSTOM DAY-NIGHT SHADER IN GLSL
Inspired by godotboy shader, a posterisation shader with a customisable palette, I layered videos on top of each other and weighted a set of palettes against each other, changing the weights with keyframes to create a night to day transition.